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	<title>Comments on: Busou Shinki: Intro</title>
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	<link>http://www.fanmode.net/2007/10/09/busou-shinki-intro/</link>
	<description>Toys, toy culture, toy fans</description>
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		<title>By: Mugenbine: infinite combination : Fanmode</title>
		<link>http://www.fanmode.net/2007/10/09/busou-shinki-intro/comment-page-1/#comment-10608</link>
		<dc:creator>Mugenbine: infinite combination : Fanmode</dc:creator>
		<pubDate>Wed, 18 Feb 2009 23:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.fanmode.net/2007/10/09/busou-shinki-intro/#comment-10608</guid>
		<description>[...] to get into the otaku-aimed moe-mecha market dominated by Konami&#8217;s multimedia offering, Busou Shinki. It will be an unusual experiment by Bandai and Plex, but as long as the toys retain the appeal of [...]</description>
		<content:encoded><![CDATA[<p>[...] to get into the otaku-aimed moe-mecha market dominated by Konami&#8217;s multimedia offering, Busou Shinki. It will be an unusual experiment by Bandai and Plex, but as long as the toys retain the appeal of [...]</p>
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		<title>By: Showdown : Fanmode</title>
		<link>http://www.fanmode.net/2007/10/09/busou-shinki-intro/comment-page-1/#comment-44</link>
		<dc:creator>Showdown : Fanmode</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.fanmode.net/2007/10/09/busou-shinki-intro/#comment-44</guid>
		<description>[...] screencap from Konami&#8217;s Busou Shinki Diorama Studio software featuring the CG models of Knight Xiphos and Fort [...]</description>
		<content:encoded><![CDATA[<p>[...] screencap from Konami&#8217;s Busou Shinki Diorama Studio software featuring the CG models of Knight Xiphos and Fort [...]</p>
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		<title>By: Toy links : Fanmode</title>
		<link>http://www.fanmode.net/2007/10/09/busou-shinki-intro/comment-page-1/#comment-42</link>
		<dc:creator>Toy links : Fanmode</dc:creator>
		<pubDate>Wed, 21 Nov 2007 13:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.fanmode.net/2007/10/09/busou-shinki-intro/#comment-42</guid>
		<description>[...] Yda and Schmetterling. Choco and Chibisuke Machine, the designers of Busou Shinki&#8217;s wave seven figures, have received samples of the figures. (Choco even shows off a scooter [...]</description>
		<content:encoded><![CDATA[<p>[...] Yda and Schmetterling. Choco and Chibisuke Machine, the designers of Busou Shinki&#8217;s wave seven figures, have received samples of the figures. (Choco even shows off a scooter [...]</p>
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		<title>By: Busou Shinki: MMS : Fanmode</title>
		<link>http://www.fanmode.net/2007/10/09/busou-shinki-intro/comment-page-1/#comment-9</link>
		<dc:creator>Busou Shinki: MMS : Fanmode</dc:creator>
		<pubDate>Tue, 09 Oct 2007 13:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.fanmode.net/2007/10/09/busou-shinki-intro/#comment-9</guid>
		<description>[...] entire Busou Shinki line revolves around a svelte 15cm-tall female action figure design by veteran figure modeller Asai [...]</description>
		<content:encoded><![CDATA[<p>[...] entire Busou Shinki line revolves around a svelte 15cm-tall female action figure design by veteran figure modeller Asai [...]</p>
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		<title>By: Busou Shinki: Sets : Fanmode</title>
		<link>http://www.fanmode.net/2007/10/09/busou-shinki-intro/comment-page-1/#comment-8</link>
		<dc:creator>Busou Shinki: Sets : Fanmode</dc:creator>
		<pubDate>Tue, 09 Oct 2007 13:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.fanmode.net/2007/10/09/busou-shinki-intro/#comment-8</guid>
		<description>[...] of the best things about Konami&#8217;s Busou Shinki line is that the company has used different character designers for each wave. Thus, despite having [...]</description>
		<content:encoded><![CDATA[<p>[...] of the best things about Konami&#8217;s Busou Shinki line is that the company has used different character designers for each wave. Thus, despite having [...]</p>
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		<title>By: Busou Shinki: Software : Fanmode</title>
		<link>http://www.fanmode.net/2007/10/09/busou-shinki-intro/comment-page-1/#comment-7</link>
		<dc:creator>Busou Shinki: Software : Fanmode</dc:creator>
		<pubDate>Tue, 09 Oct 2007 13:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.fanmode.net/2007/10/09/busou-shinki-intro/#comment-7</guid>
		<description>[...] so it&#8217;s unsurprising the company chose to leverage its software expertise to provide its Busou Shinki line with a software component. Both Diorama Studio and Battle Rondo are free but it&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] so it&#8217;s unsurprising the company chose to leverage its software expertise to provide its Busou Shinki line with a software component. Both Diorama Studio and Battle Rondo are free but it&#8217;s [...]</p>
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		<title>By: Busou Shinki: Links : Fanmode</title>
		<link>http://www.fanmode.net/2007/10/09/busou-shinki-intro/comment-page-1/#comment-6</link>
		<dc:creator>Busou Shinki: Links : Fanmode</dc:creator>
		<pubDate>Tue, 09 Oct 2007 13:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.fanmode.net/2007/10/09/busou-shinki-intro/#comment-6</guid>
		<description>[...] further information on Konami&#8217;s Busou Shinki line, check the following sites [...]</description>
		<content:encoded><![CDATA[<p>[...] further information on Konami&#8217;s Busou Shinki line, check the following sites [...]</p>
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